TerrainProcessActionEventEngine/source/gui/worldEditor/terrainEditor.cppInheritance diagram for TerrainProcessActionEvent ↕ More...Private AttributesU32 mSequence Public Functions TerrainProcessActionEvent(U32 seq) void process(SimObject * object) A dummy virtual destructor is required so that subclasses can be deleted properly.Detailed DescriptionPrivate AttributesU32 mSequence Public FunctionsTerrainProcessActionEvent(U32 seq) process(SimObject * object) Reimplemented from: SimEvent