Torque3D Documentation / _generateds / TerrainORMMapFeatGLSL

TerrainORMMapFeatGLSL

Engine/source/terrain/glsl/terrFeatureGLSL.h

More...

Public Functions

Returns the name of this feature.

Gets the render target this shader feature is assigning data to.

Returns the resource requirements of this feature based on what other features are present.

Detailed Description

Public Functions

getName()

Reimplemented from: ShaderFeature

getOutputTargets(const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature

getResources(const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature

processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature

processVert(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature