TerrainMaterialAsset
Engine/source/T3D/assets/TerrainMaterialAsset.h
Private Types
Parent
Private Attributes
Public Functions
Declare Console Object.
setScriptFile(const char * pScriptFile)
Public Static Functions
Engine.
Protected Functions
Protected Static Functions
const char *
getScriptFile(void * obj, const char * data)
bool
setScriptFile(void * obj, const char * index, const char * data)
Detailed Description
Private Types
typedef AssetBase Parent
Private Attributes
StringTableEntry mMatDefinitionName
StringTableEntry mScriptFile
StringTableEntry mScriptPath
Public Functions
TerrainMaterialAsset()
~TerrainMaterialAsset()
compileShader()
copyTo(SimObject * object)
Reimplemented from: AssetBase
DECLARE_CONOBJECT(TerrainMaterialAsset )
Declare Console Object.
getMaterialDefinitionName()
getScriptFile(void )
getScriptPath(void )
setScriptFile(const char * pScriptFile)
Public Static Functions
initPersistFields()
Engine.
Protected Functions
initializeAsset()
Reimplemented from: AssetBase
onAssetRefresh(void )
Reimplemented from: AssetBase
Protected Static Functions
getScriptFile(void * obj, const char * data)
setScriptFile(void * obj, const char * index, const char * data)