Torque3D Documentation / _generateds / TerrainMacroMapFeatGLSL

TerrainMacroMapFeatGLSL

Engine/source/terrain/glsl/terrFeatureGLSL.h

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Public Functions

Returns the name of this feature.

Gets the render target this shader feature is assigning data to.

Returns the resource requirements of this feature based on what other features are present.

Detailed Description

Protected Attributes

ShaderIncludeDependency mTerrainDep 
ShaderIncludeDependency mTorqueDep 

Public Functions

TerrainMacroMapFeatGLSL()

getName()

Reimplemented from: ShaderFeature

getOutputTargets(const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature

getResources(const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature

processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature

processVert(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature