TerrainAction
Engine/source/gui/worldEditor/terrainActions.h
Public Types
Type { Begin = 0 Update End Process }
Protected Attributes
Public Functions
TerrainAction(TerrainEditor * editor)
bool
Detailed Description
Public Types
Type
Enumerator
- Begin = 0
- Update
- End
- Process
Protected Attributes
TerrainEditor * mTerrainEditor
Public Functions
TerrainAction(TerrainEditor * editor)
~TerrainAction()
getName()
Reimplemented by: SelectAction, DeselectAction, ClearAction, SoftSelectAction, OutlineSelectAction, PaintMaterialAction, ClearMaterialsAction, RaiseHeightAction, LowerHeightAction, SetHeightAction, SetEmptyAction, ClearEmptyAction, ScaleHeightAction, BrushAdjustHeightAction, AdjustHeightAction, FlattenHeightAction, SmoothHeightAction, SmoothSlopeAction, PaintNoiseAction
process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type)
Reimplemented by: SelectAction, DeselectAction, ClearAction, SoftSelectAction, OutlineSelectAction, PaintMaterialAction, ClearMaterialsAction, RaiseHeightAction, LowerHeightAction, SetHeightAction, SetEmptyAction, ClearEmptyAction, ScaleHeightAction, BrushAdjustHeightAction, AdjustHeightAction, FlattenHeightAction, SmoothHeightAction, SmoothSlopeAction, PaintNoiseAction
useMouseBrush()
Reimplemented by: ClearAction, OutlineSelectAction, AdjustHeightAction