StdClientProcessList
Engine/source/T3D/gameBase/std/stdGameProcess.h
List to keep track of GameBases to process.
Private Types
Parent
Protected Functions
Public Functions
bool
advanceTime(SimTime timeDelta)
Returns true if a tick was processed.
clientCatchup(GameConnection * conn)
Called after a correction packet is received from the server.
Detailed Description
List to keep track of GameBases to process.
Private Types
typedef ClientProcessList Parent
Protected Functions
advanceObjects()
Reimplemented from: ProcessList
onAdvanceObjects()
Reimplemented from: ProcessList
onTickObject(ProcessObject * )
Reimplemented from: ProcessList
Public Functions
StdClientProcessList()
advanceTime(SimTime timeDelta)
Reimplemented from: ProcessList
clientCatchup(GameConnection * conn)
Reimplemented from: ClientProcessList