Torque3D Documentation / _generateds / StateMachineAsset

StateMachineAsset

Engine/source/T3D/assets/stateMachineAsset.h

More...

Private Types

Parent 

Public Functions

Public Static Functions

Protected Static Functions

const char *
getStateMachineFile(void * obj, const char * data)
bool
setStateMachineFile(void * obj, const char * index, const char * data)

Detailed Description

Private Types

typedef AssetBase Parent 

Private Attributes

StringTableEntry mStateMachineFile 
StringTableEntry mStateMachinePath 

Public Functions

StateMachineAsset()

~StateMachineAsset()

copyTo(SimObject * object)

Reimplemented from: AssetBase

DECLARE_CONOBJECT(StateMachineAsset )

Declare Console Object.

getStateMachineFile(void )

getStateMachinePath(void )

setStateMachineFile(const char * pStateMachineFile)

Public Static Functions

initPersistFields()

Engine.

Protected Functions

initializeAsset(void )

Reimplemented from: AssetBase

onAssetRefresh(void )

Reimplemented from: AssetBase

Protected Static Functions

getStateMachineFile(void * obj, const char * data)

setStateMachineFile(void * obj, const char * index, const char * data)