StateMachineAsset
Engine/source/T3D/assets/stateMachineAsset.h
Private Types
Parent
Private Attributes
Public Functions
Declare Console Object.
setStateMachineFile(const char * pStateMachineFile)
Public Static Functions
Engine.
Protected Functions
Protected Static Functions
const char *
getStateMachineFile(void * obj, const char * data)
bool
setStateMachineFile(void * obj, const char * index, const char * data)
Detailed Description
Private Types
typedef AssetBase Parent
Private Attributes
StringTableEntry mStateMachineFile
StringTableEntry mStateMachinePath
Public Functions
StateMachineAsset()
~StateMachineAsset()
copyTo(SimObject * object)
Reimplemented from: AssetBase
DECLARE_CONOBJECT(StateMachineAsset )
Declare Console Object.
getStateMachineFile(void )
getStateMachinePath(void )
setStateMachineFile(const char * pStateMachineFile)
Public Static Functions
initPersistFields()
Engine.
Protected Functions
initializeAsset(void )
Reimplemented from: AssetBase
onAssetRefresh(void )
Reimplemented from: AssetBase
Protected Static Functions
getStateMachineFile(void * obj, const char * data)
setStateMachineFile(void * obj, const char * index, const char * data)