SoundAsset
Engine/source/T3D/assets/SoundAsset.h
Private Types
Parent
Protected Attributes
Public Functions
Declare Console Object.
setSoundFile(const char * pSoundFile)
Public Static Functions
Engine.
Protected Functions
Protected Static Functions
const char *
getSoundFile(void * obj, const char * data)
bool
setSoundFile(void * obj, const char * index, const char * data)
Detailed Description
Private Types
typedef AssetBase Parent
Protected Attributes
F32 mPitchAdjust
StringTableEntry mSoundFile
StringTableEntry mSoundPath
F32 mVolumeAdjust
Public Functions
SoundAsset()
~SoundAsset()
copyTo(SimObject * object)
Reimplemented from: AssetBase
DECLARE_CONOBJECT(SoundAsset )
Declare Console Object.
getSoundFile(void )
getSoundPath(void )
setSoundFile(const char * pSoundFile)
Public Static Functions
initPersistFields()
Engine.
Protected Functions
initializeAsset(void )
Reimplemented from: AssetBase
onAssetRefresh(void )
Reimplemented from: AssetBase
Protected Static Functions
getSoundFile(void * obj, const char * data)
setSoundFile(void * obj, const char * index, const char * data)