SingleLightShadowMap
Engine/source/lighting/shadowMap/singleLightShadowMap.h
Public Functions
SingleLightShadowMap(LightInfo * light)
_render(RenderPassManager * renderPass, const SceneRenderState * diffuseState)
setShaderParameters(GFXShaderConstBuffer * params, LightingShaderConstants * lsc)
Detailed Description
Public Functions
SingleLightShadowMap(LightInfo * light)
~SingleLightShadowMap()
_render(RenderPassManager * renderPass, const SceneRenderState * diffuseState)
Reimplemented from: LightShadowMap
getShadowType()
Reimplemented from: LightShadowMap
setShaderParameters(GFXShaderConstBuffer * params, LightingShaderConstants * lsc)
Reimplemented from: LightShadowMap