Sim3DAudioEvent
Engine/source/T3D/gameBase/gameConnectionEvents.h
Public Types
Parent
Private Attributes
Public Functions
Sim3DAudioEvent(SFXProfile * profile, const MatrixF * mat)
pack(NetConnection * , BitStream * bstream)
process(NetConnection * )
unpack(NetConnection * , BitStream * bstream)
write(NetConnection * , BitStream * bstream)
Detailed Description
Public Types
typedef NetEvent Parent
Private Attributes
SFXProfile * mProfile
MatrixF mTransform
Public Functions
Sim3DAudioEvent(SFXProfile * profile, const MatrixF * mat)
DECLARE_CONOBJECT(Sim3DAudioEvent )
pack(NetConnection * , BitStream * bstream)
Reimplemented from: NetEvent
process(NetConnection * )
Reimplemented from: NetEvent
unpack(NetConnection * , BitStream * bstream)
Reimplemented from: NetEvent
write(NetConnection * , BitStream * bstream)
Reimplemented from: NetEvent