ShadowMatInstance
Engine/source/lighting/shadowMap/shadowMatHook.h
Private Types
Parent
Private Attributes
bool
Public Functions
ShadowMatInstance(Material * mat)
bool
setupPass(SceneRenderState * state, const SceneData & sgData)
Sets up the next rendering pass for this material.
Detailed Description
Private Types
typedef MatInstance Parent
Private Attributes
bool mLightmappedMaterial
Public Functions
ShadowMatInstance(Material * mat)
~ShadowMatInstance()
setupPass(SceneRenderState * state, const SceneData & sgData)
Reimplemented from: MatInstance