Torque3D Documentation / _generateds / ShadowMapManager

ShadowMapManager

Engine/source/lighting/shadowMap/shadowMapManager.h

More...

Private Types

Public Friends

Public Static Attributes

The shadow map deactivation signal.

Public Functions

Return the current shadow map.

Sets the current shadowmap (used in setLightInfo/setTextureStage calls)

Looks up the shadow map for the light then sets it.

Public Static Functions

Detailed Description

Private Types

typedef ShadowManager Parent 

Public Friends

Public Static Attributes

Signal< void(void)> smShadowDeactivateSignal 

The shadow map deactivation signal.

Protected Attributes

LightShadowMap * mCurrentShadowMap 
bool mIsActive 
ShadowMapPass * mShadowMapPass 
GFXTexHandle mTapRotationTex 

Public Functions

ShadowMapManager()

~ShadowMapManager()

activate()

Reimplemented from: ShadowManager

deactivate()

Reimplemented from: ShadowManager

getCurrentShadowMap()

Return the current shadow map.

getShadowMapPass()

getTapRotationTex()

setLightShadowMap(LightShadowMap * lm)

Sets the current shadowmap (used in setLightInfo/setTextureStage calls)

setLightShadowMapForLight(LightInfo * light)

Looks up the shadow map for the light then sets it.