ShadowBase
Engine/source/lighting/common/shadowBase.h
Public Functions
render(F32 camDist, const TSRenderState & rdata)
bool
shouldRender(const SceneRenderState * state)
update(const SceneRenderState * state)
Detailed Description
Public Functions
~ShadowBase()
getLastRenderTime()
Reimplemented by: BlobShadow, ProjectedShadow
getScore()
Reimplemented by: ProjectedShadow
render(F32 camDist, const TSRenderState & rdata)
Reimplemented by: BlobShadow, ProjectedShadow
shouldRender(const SceneRenderState * state)
Reimplemented by: ProjectedShadow
update(const SceneRenderState * state)
Reimplemented by: BlobShadow, ProjectedShadow