ShaderMaterialParameterHandle
Engine/source/materials/shaderMaterialParameters.h
Public Friends
class
Protected Attributes
Public Functions
ShaderMaterialParameterHandle(const String & name)
ShaderMaterialParameterHandle(const String & name, Vector< GFXShader * > & shaders)
getSamplerRegister(U32 pass)
Returns -1 if this handle does not point to a Sampler.
bool
isValid()
Detailed Description
Public Friends
Protected Attributes
Vector< GFXShaderConstHandle * > mHandles
String mName
Public Functions
ShaderMaterialParameterHandle(const String & name)
ShaderMaterialParameterHandle(const String & name, Vector< GFXShader * > & shaders)
~ShaderMaterialParameterHandle()
getName()
Reimplemented from: MaterialParameterHandle
getSamplerRegister(U32 pass)
Reimplemented from: MaterialParameterHandle
isValid()
Reimplemented from: MaterialParameterHandle