ShaderData
Engine/source/materials/shaderData.h
Private Types
Parent
Protected Static Attributes
Protected Attributes
A semicolon, tab, or newline delimited string of case sensitive defines that are passed to the shader compiler.
bool
mRTParams [NumTextures]
mSamplerNames [NumTextures]
The shader macros built from mDefines.
bool
Protected Functions
bool
_checkDefinition(GFXShader * shader)
_createShader(const Vector< GFXShaderMacro > & macros)
Creates a new shader returning NULL on error.
const Vector< GFXShaderMacro > &
Returns the shader macros taking care to rebuild them if the content has changed.
_stringizeMacros(const Vector< GFXShaderMacro > & macros, String * outString)
Helper for converting an array of macros into a formatted string.
Protected Static Functions
_onLMActivate(const char * lm, bool activate)
Public Functions
Returns the required pixel shader version for this shader.
getSamplerName(int idx)
getShader(const Vector< GFXShaderMacro > & macros)
Returns an initialized shader instance or NULL if the shader failed to be created.
bool
hasRTParamsDef(const int pos)
bool
hasSamplerDef(const String & samplerName, int & pos)
bool
onAdd()
Called when the object is added to the sim.
Forces a reinitialization of all the instanced shaders.
setSamplerName(const String & name, int idx)
Public Static Functions
Forces a reinitialization of the instanced shaders for all loaded ShaderData objects in the system.
Detailed Description
Protected Types
@112
Enumerator
- NumTextures = 8
typedef HashTable< String, GFXShaderRef > ShaderCache
Private Types
typedef SimObject Parent
Protected Static Attributes
Vector< ShaderData * > smAllShaderData
Protected Attributes
String mDefines
A semicolon, tab, or newline delimited string of case sensitive defines that are passed to the shader compiler.
For example:
SAMPLE_TAPS=10;USE_TEXKILL;USE_TORQUE_FOG=1
FileName mDXPixelShaderName
FileName mDXVertexShaderName
FileName mOGLPixelShaderName
FileName mOGLVertexShaderName
F32 mPixVersion
bool mRTParams [NumTextures]
String mSamplerNames [NumTextures]
Vector< GFXShaderMacro > mShaderMacros
The shader macros built from mDefines.
ShaderCache mShaders
bool mUseDevicePixVersion
Protected Functions
_checkDefinition(GFXShader * shader)
_createShader(const Vector< GFXShaderMacro > & macros)
Creates a new shader returning NULL on error.
_getMacros()
Returns the shader macros taking care to rebuild them if the content has changed.
_stringizeMacros(const Vector< GFXShaderMacro > & macros, String * outString)
Helper for converting an array of macros into a formatted string.
Protected Static Functions
_onLMActivate(const char * lm, bool activate)
Public Functions
ShaderData()
DECLARE_CONOBJECT(ShaderData )
getPixVersion()
Returns the required pixel shader version for this shader.
getSamplerName(int idx)
getShader(const Vector< GFXShaderMacro > & macros)
Returns an initialized shader instance or NULL if the shader failed to be created.
hasRTParamsDef(const int pos)
hasSamplerDef(const String & samplerName, int & pos)
onAdd()
Reimplemented from: SimObject
onRemove()
Reimplemented from: SimObject
reloadShaders()
Forces a reinitialization of all the instanced shaders.
setSamplerName(const String & name, int idx)
Public Static Functions
initPersistFields()
reloadAllShaders()
Forces a reinitialization of the instanced shaders for all loaded ShaderData objects in the system.