Torque3D Documentation / _generateds / ShaderConstHandles

ShaderConstHandles

Engine/source/materials/processedShaderMaterial.h

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Classes:

Public Attributes

mRTParamsSC [GFX_TEXTURE_STAGE_COUNT]
mTexHandlesSC [Material::MAX_TEX_PER_PASS]

Public Functions

Detailed Description

Public Attributes

GFXShaderConstHandle * m_vEyeSC 
GFXShaderConstHandle * mAccuCoverageSC 
GFXShaderConstHandle * mAccuDirectionSC 
GFXShaderConstHandle * mAccumTimeSC 
GFXShaderConstHandle * mAccuScaleSC 
GFXShaderConstHandle * mAccuSpecularSC 
GFXShaderConstHandle * mAccuStrengthSC 
GFXShaderConstHandle * mAlphaTestValueSC 
GFXShaderConstHandle * mBumpAtlasParamsSC 
GFXShaderConstHandle * mBumpAtlasTileSC 
GFXShaderConstHandle * mCameraToScreenSC 
GFXShaderConstHandle * mCameraToWorldSC 
GFXShaderConstHandle * mColorMultiplySC 
GFXShaderConstHandle * mCubeEyePosSC 
GFXShaderConstHandle * mCubeMipsSC 
GFXShaderConstHandle * mCubeTransSC 
Vector< customHandleData > mCustomHandles 
GFXShaderConstHandle * mDetailBumpStrength 
GFXShaderConstHandle * mDetailScaleSC 
GFXShaderConstHandle * mDiffuseAtlasParamsSC 
GFXShaderConstHandle * mDiffuseAtlasTileSC 
GFXShaderConstHandle * mDiffuseColorSC 
GFXShaderConstHandle * mEyeMatSC 
GFXShaderConstHandle * mEyePosSC 
GFXShaderConstHandle * mEyePosWorldSC 
GFXShaderConstHandle * mFogColorSC 
GFXShaderConstHandle * mFogDataSC 
GFXShaderConstHandle * mGlowMulSC 
GFXShaderConstHandle * mImposterLimits 
GFXShaderConstHandle * mImposterUVs 
GFXShaderConstHandle * mInvCameraTransSC 
GFXShaderConstHandle * mMatInfoFlagsSC 
GFXShaderConstHandle * mMetalnessSC 
GFXShaderConstHandle * mMinnaertConstantSC 
GFXShaderConstHandle * mModelViewProjSC 
GFXShaderConstHandle * mNodeTransforms 
GFXShaderConstHandle * mObjTransSC 
GFXShaderConstHandle * mOneOverFarplane 
GFXShaderConstHandle * mOneOverRTSizeSC 
GFXShaderConstHandle * mORMConfigSC 
GFXShaderConstHandle * mParallaxInfoSC 
GFXShaderConstHandle * mRoughnessSC 
GFXShaderConstHandle * mRTParamsSC [GFX_TEXTURE_STAGE_COUNT]
GFXShaderConstHandle * mRTSizeSC 
GFXShaderConstHandle * mScreenToCameraSC 
GFXShaderConstHandle * mSubSurfaceParamsSC 
GFXShaderConstHandle * mTexHandlesSC [Material::MAX_TEX_PER_PASS]
GFXShaderConstHandle * mTexMatSC 
GFXShaderConstHandle * mToneMapTexSC 
GFXShaderConstHandle * mViewProjSC 
GFXShaderConstHandle * mViewToObjSC 
GFXShaderConstHandle * mVisiblitySC 
GFXShaderConstHandle * mWorldToCameraSC 
GFXShaderConstHandle * mWorldToObjSC 
GFXShaderConstHandle * mWorldViewOnlySC 

Public Functions

init(GFXShader * shader, CustomMaterial * mat)

ShaderConstHandles.