ShaderConnectorHLSL
Engine/source/shaderGen/HLSL/shaderCompHLSL.h
Private Static Functions
_hlsl4VarSort(const void * e1, const void * e2)
Public Functions
Var *
getElement(RegisterType type, U32 numElements, U32 numRegisters)
Var *
getIndexedElement(U32 index, RegisterType type, U32 numElements, U32 numRegisters)
Detailed Description
Private Static Functions
_hlsl4VarSort(const void * e1, const void * e2)
Public Functions
getElement(RegisterType type, U32 numElements, U32 numRegisters)
Reimplemented from: ShaderConnector
getIndexedElement(U32 index, RegisterType type, U32 numElements, U32 numRegisters)
print(Stream & stream, bool isVertexShader)
Reimplemented from: ShaderConnector
reset()
Reimplemented from: ShaderConnector
setName(char * newName)
Reimplemented from: ShaderConnector
sortVars()
Reimplemented from: ShaderConnector