Torque3D Documentation / _generateds / ShaderConnector

ShaderConnector

Engine/source/shaderGen/shaderComp.h

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Protected Types

enum
Consts {  NUM_TEX_REGS = 8
}
enum
Elements {
  POSITION = 0
  NORMAL 
  COLOR 
  NUM_BASIC_ELEMS 
}

Public Functions

Var *
getElement(RegisterType type, U32 numElements, U32 numRegisters)
print(Stream & stream, bool isVerterShader)
setName(char * newName)

Detailed Description

Protected Types

Consts

Enumerator

NUM_TEX_REGS = 8
Elements

Enumerator

POSITION = 0
NORMAL
COLOR
NUM_BASIC_ELEMS

Protected Attributes

U32 mCurBlendIndicesElem 
U32 mCurBlendWeightsElem 
U32 mCurTexElem 
Vector< Var * > mElementList 
U8 mName [32]