Torque3D Documentation / _generateds / SFXSoundReverbProperties

SFXSoundReverbProperties

Engine/source/sfx/sfxCommon.h

Sound reverb properties.

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Public Types

Parent 

Public Functions

Set our defaults to have no reverb if you are going to use zone reverbs its probably best not to use per-voice reverb.

Detailed Description

Sound reverb properties.

note:

A given SFX device may not implement all properties. not in use by openal yet if u are going to use ambient reverb zones its probably best to not have reverb on the sound effect itself.

Public Types

typedef void Parent 

Public Attributes

float flAirAbsorptionGainHF 
float flDecayHFRatio 
float flDecayLFRatio 
float flDecayTime 
float flDensity 
float flDiffusion 
float flEchoDepth 
float flEchoTime 
float flGain 
float flGainHF 
float flGainLF 
float flHFReference 
float flLateReverbDelay 
float flLateReverbGain 
float flLateReverbPan [3]
float flLFReference 
float flModulationDepth 
float flModulationTime 
float flReflectionsDelay 
float flReflectionsGain 
float flReflectionsPan [3]
float flRoomRolloffFactor 
int iDecayHFLimit 

Public Functions

SFXSoundReverbProperties()

Set our defaults to have no reverb if you are going to use zone reverbs its probably best not to use per-voice reverb.

validate()