SFXSoundReverbProperties
Sound reverb properties.
Public Types
Parent
Public Attributes
float
float
float
float
float
float
float
float
float
float
float
float
float
float
float
flLateReverbPan [3]
float
float
float
float
float
float
flReflectionsPan [3]
float
int
Public Functions
Set our defaults to have no reverb if you are going to use zone reverbs its probably best not to use per-voice reverb.
Detailed Description
Sound reverb properties.
note:A given SFX device may not implement all properties. not in use by openal yet if u are going to use ambient reverb zones its probably best to not have reverb on the sound effect itself.
Public Types
typedef void Parent
Public Attributes
float flAirAbsorptionGainHF
float flDecayHFRatio
float flDecayLFRatio
float flDecayTime
float flDensity
float flDiffusion
float flEchoDepth
float flEchoTime
float flGain
float flGainHF
float flGainLF
float flHFReference
float flLateReverbDelay
float flLateReverbGain
float flLateReverbPan [3]
float flLFReference
float flModulationDepth
float flModulationTime
float flReflectionsDelay
float flReflectionsGain
float flReflectionsPan [3]
float flRoomRolloffFactor
int iDecayHFLimit
Public Functions
SFXSoundReverbProperties()
Set our defaults to have no reverb if you are going to use zone reverbs its probably best not to use per-voice reverb.
validate()