SelectionBrush

Engine/source/gui/worldEditor/terrainEditor.h

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Public Functions

const char *
render(Vector< GFXVertexPCT > & vertexBuffer, S32 & verts, S32 & elems, S32 & prims, const LinearColorF & inColorFull, const LinearColorF & inColorNone, const LinearColorF & outColorFull, const LinearColorF & outColorNone)

Protected Functions

Detailed Description

Public Functions

SelectionBrush(TerrainEditor * editor)

getType()

Reimplemented from: Brush

rebuild()

Reimplemented from: Brush

render(Vector< GFXVertexPCT > & vertexBuffer, S32 & verts, S32 & elems, S32 & prims, const LinearColorF & inColorFull, const LinearColorF & inColorNone, const LinearColorF & outColorFull, const LinearColorF & outColorNone)

setSize(const Point2I & )

Reimplemented from: Brush

Protected Functions

_renderOutline()

Reimplemented from: Brush