SelectionBrush
Engine/source/gui/worldEditor/terrainEditor.h
Public Functions
SelectionBrush(TerrainEditor * editor)
render(Vector< GFXVertexPCT > & vertexBuffer, S32 & verts, S32 & elems, S32 & prims, const LinearColorF & inColorFull, const LinearColorF & inColorNone, const LinearColorF & outColorFull, const LinearColorF & outColorNone)
Protected Functions
Detailed Description
Public Functions
SelectionBrush(TerrainEditor * editor)
getType()
Reimplemented from: Brush
rebuild()
Reimplemented from: Brush
render(Vector< GFXVertexPCT > & vertexBuffer, S32 & verts, S32 & elems, S32 & prims, const LinearColorF & inColorFull, const LinearColorF & inColorNone, const LinearColorF & outColorFull, const LinearColorF & outColorNone)
setSize(const Point2I & )
Reimplemented from: Brush