Torque3D Documentation / _generateds / RTLightingFeatGLSL

RTLightingFeatGLSL

Engine/source/shaderGen/GLSL/shaderFeatureGLSL.h

Vertex lighting based on the normal and the light direction passed through the vertex color.

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Protected Attributes

Public Functions

Identifies what type of blending a feature uses.

Returns the name of this feature.

Returns the resource requirements of this feature based on what other features are present.

Detailed Description

Vertex lighting based on the normal and the light direction passed through the vertex color.

Protected Attributes

ShaderIncludeDependency mDep 

Public Functions

RTLightingFeatGLSL()

getBlendOp()

Reimplemented from: ShaderFeature

Reimplemented by: DeferredRTLightingFeatGLSL

getName()

Reimplemented from: ShaderFeature

Reimplemented by: DeferredRTLightingFeatGLSL

getResources(const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature

Reimplemented by: DeferredRTLightingFeatGLSL

processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature

Reimplemented by: DeferredRTLightingFeatGLSL

processVert(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature

Reimplemented by: DeferredRTLightingFeatGLSL