RenderTargetZeroGLSL
Engine/source/shaderGen/GLSL/shaderFeatureGLSL.h
Protected Attributes
Public Functions
Gets the render target this shader feature is assigning data to.
processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
Detailed Description
Protected Attributes
String mFeatureName
ShaderFeature::OutputTarget mOutputTargetMask
Public Functions
RenderTargetZeroGLSL(const ShaderFeature::OutputTarget target)
getName()
Reimplemented from: ShaderFeature
getOutputTargets(const MaterialFeatureData & fd)
Reimplemented from: ShaderFeature
processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
Reimplemented from: ShaderFeature