RenderPassStateBin
Engine/source/renderInstance/renderPassStateToken.h
Private Types
Parent
Protected Attributes
Protected Static Functions
const char *
_getStateToken(void * object, const char * data)
bool
_setStateToken(void * object, const char * index, const char * data)
Public Functions
render(SceneRenderState * state)
Public Static Functions
Detailed Description
Private Types
typedef RenderBinManager Parent
Protected Attributes
SimObjectPtr< RenderPassStateToken > mStateToken
Protected Static Functions
_getStateToken(void * object, const char * data)
_setStateToken(void * object, const char * index, const char * data)
Public Functions
RenderPassStateBin()
~RenderPassStateBin()
clear()
Reimplemented from: RenderBinManager
DECLARE_CONOBJECT(RenderPassStateBin )
render(SceneRenderState * state)
Reimplemented from: RenderBinManager
sort()
Reimplemented from: RenderBinManager