Torque3D Documentation / _generateds / RenderPassStateBin

RenderPassStateBin

Engine/source/renderInstance/renderPassStateToken.h

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Private Types

Protected Static Functions

const char *
_getStateToken(void * object, const char * data)
bool
_setStateToken(void * object, const char * index, const char * data)

Public Static Functions

Detailed Description

Private Types

typedef RenderBinManager Parent 

Protected Attributes

SimObjectPtr< RenderPassStateToken > mStateToken 

Protected Static Functions

_getStateToken(void * object, const char * data)

_setStateToken(void * object, const char * index, const char * data)

Public Functions

RenderPassStateBin()

~RenderPassStateBin()

clear()

Reimplemented from: RenderBinManager

DECLARE_CONOBJECT(RenderPassStateBin )

render(SceneRenderState * state)

Reimplemented from: RenderBinManager

sort()

Reimplemented from: RenderBinManager

Public Static Functions

initPersistFields()