Torque3D Documentation / _generateds / RenderParticleMgr

RenderParticleMgr

Engine/source/renderInstance/renderParticleMgr.h

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Classes:

Private Types

Public Friends

Detailed Description

Private Types

typedef RenderTexTargetBinManager Parent 

Public Friends

Public Static Attributes

const U8 HighResStencilRef 
const U32 OffscreenPoolSize 
const U8 ParticleSystemStencilMask 
const RenderInstType RIT_Particles 

Protected Attributes

GFXStateBlockRef mBackbufferBlocks [ParticleRenderInst::BlendStyle_COUNT]
NamedTexTargetRef mDeferredTarget 

The deferred render target used for the soft particle shader effect.

NamedTexTargetRef mEdgeTarget 
GFXStateBlockRef mHighResBlocks [ParticleRenderInst::BlendStyle_COUNT]
GFXStateBlockRef mMixedResBlocks [ParticleRenderInst::BlendStyle_COUNT]
GFXStateBlockRef mOffscreenBlocks [ParticleRenderInst::BlendStyle_COUNT]
bool mOffscreenRenderEnabled 
Vector< OffscreenSystemEntry > mOffscreenSystems 
GFXShaderRef mParticleCompositeShader 
struct RenderParticleMgr::CompositeShaderConsts mParticleCompositeShaderConsts 
GFXShaderRef mParticleShader 

The shader used for particle rendering.

struct RenderParticleMgr::ShaderConsts mParticleShaderConsts 
GFXPrimitiveBufferHandle mScreenQuadPrimBuff 
GFXVertexBufferHandle< CompositeQuadVert > mScreenQuadVertBuff 
GFXStateBlockRef mStencilClearSB