RenderObjectExample
Engine/source/T3D/examples/renderObjectExample.h
Private Types
enum
MaskBits { TransformMask = Parent::NextFreeMask << 0 NextFreeMask = Parent::NextFreeMask << 1 }
Parent
GFXVertexPCN
VertexType
Private Attributes
Public Functions
bool
onAdd()
Called when the object is added to the sim.
packUpdate(NetConnection * conn, U32 mask, BitStream * stream)
Instructs this object to pack its state for transfer over the network.
prepRenderImage(SceneRenderState * state)
Called when the SceneManager is ready for the registration of render instances.
render(ObjectRenderInst * ri, SceneRenderState * state, BaseMatInstance * overrideMat)
setTransform(const MatrixF & mat)
Sets the Object -> World transform.
unpackUpdate(NetConnection * conn, BitStream * stream)
Instructs this object to read state data previously packed with packUpdate.
Public Static Functions
Detailed Description
Private Types
MaskBits
Enumerator
- TransformMask = Parent::NextFreeMask << 0
- NextFreeMask = Parent::NextFreeMask << 1
typedef SceneObject Parent
typedef GFXVertexPCN VertexType
Private Attributes
GFXStateBlockRef mNormalSB
GFXStateBlockRef mReflectSB
GFXVertexBufferHandle< VertexType > mVertexBuffer
Public Functions
RenderObjectExample()
~RenderObjectExample()
createGeometry()
DECLARE_CONOBJECT(RenderObjectExample )
onAdd()
Reimplemented from: SceneObject
onRemove()
Reimplemented from: SceneObject
packUpdate(NetConnection * conn, U32 mask, BitStream * stream)
Reimplemented from: SceneObject
prepRenderImage(SceneRenderState * state)
Reimplemented from: SceneObject
render(ObjectRenderInst * ri, SceneRenderState * state, BaseMatInstance * overrideMat)
setTransform(const MatrixF & mat)
Reimplemented from: SceneObject
unpackUpdate(NetConnection * conn, BitStream * stream)
Reimplemented from: SceneObject