ReflectionMatInstance
Engine/source/scene/reflectionMatHook.h
Private Types
Parent
Public Functions
ReflectionMatInstance(Material * mat)
bool
setupPass(SceneRenderState * state, const SceneData & sgData)
Sets up the next rendering pass for this material.
Detailed Description
Private Types
typedef MatInstance Parent
Public Functions
ReflectionMatInstance(Material * mat)
~ReflectionMatInstance()
setupPass(SceneRenderState * state, const SceneData & sgData)
Reimplemented from: MatInstance