Torque3D Documentation / _generateds / ProcessedShaderMaterial::InstancingState

ProcessedShaderMaterial::InstancingState

Engine/source/materials/processedShaderMaterial.h

Hold the instancing state data for the material.

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Private Static Attributes

Detailed Description

Hold the instancing state data for the material.

Private Static Attributes

const U32 COUNT 

Protected Attributes

U8 * mBuffer 
S32 mCount 
GFXVertexFormat mDeclFormat 
const GFXVertexFormat * mInstFormat