ProcessedShaderMaterial::InstancingState
Engine/source/materials/processedShaderMaterial.h
Hold the instancing state data for the material.
Protected Attributes
Public Functions
setFormat(const GFXVertexFormat * instFormat, const GFXVertexFormat * vertexFormat)
Detailed Description
Hold the instancing state data for the material.
Private Static Attributes
const U32 COUNT
Protected Attributes
U8 * mBuffer
S32 mCount
GFXVertexFormat mDeclFormat
const GFXVertexFormat * mInstFormat
Public Functions
InstancingState()
~InstancingState()
getBuffer()
getCount()
getDeclFormat()
getFormat()
resetStep()
setFormat(const GFXVertexFormat * instFormat, const GFXVertexFormat * vertexFormat)
step(U8 ** outPtr)