PrecipitationData
Engine/source/T3D/fx/precipitation.h
Precipitation datablock.
Private Types
Parent
Public Attributes
Texture filename for drop particles.
The name of the shader used for raindrops.
How many drops are on a side of the raindrop texture.
How many splash are on a side of the splash texture.
Texture filename for splash particles.
The name of the shader used for raindrops.
Public Functions
bool
unpackData(BitStream * stream)
Public Static Functions
Detailed Description
Precipitation datablock.
Private Types
typedef GameBaseData Parent
Public Attributes
StringTableEntry mDropName
Texture filename for drop particles.
StringTableEntry mDropShaderName
The name of the shader used for raindrops.
S32 mDropsPerSide
How many drops are on a side of the raindrop texture.
S32 mSplashesPerSide
How many splash are on a side of the splash texture.
StringTableEntry mSplashName
Texture filename for splash particles.
StringTableEntry mSplashShaderName
The name of the shader used for raindrops.
SFXTrack * soundProfile
Public Functions
PrecipitationData()
DECLARE_CONOBJECT(PrecipitationData )
packData(BitStream * stream)
Reimplemented from: SimDataBlock
preload(bool server, String & errorStr)
Reimplemented from: SimDataBlock
unpackData(BitStream * stream)
Reimplemented from: SimDataBlock