Torque3D Documentation / _generateds / PostEffectAsset

PostEffectAsset

Engine/source/T3D/assets/PostEffectAsset.h

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Private Types

Parent 

Public Static Functions

Protected Functions

Protected Static Functions

const char *
getGLSLShaderFile(void * obj, const char * data)
const char *
getHLSLShaderFile(void * obj, const char * data)
const char *
getScriptFile(void * obj, const char * data)
bool
setGLSLShaderFile(void * obj, const char * index, const char * data)
bool
setHLSLShaderFile(void * obj, const char * index, const char * data)
bool
setScriptFile(void * obj, const char * index, const char * data)

Detailed Description

Private Types

typedef AssetBase Parent 

Private Attributes

StringTableEntry mGLSLShaderFile 
StringTableEntry mGLSLShaderPath 
StringTableEntry mHLSLShaderFile 
StringTableEntry mHLSLShaderPath 
StringTableEntry mScriptFile 
StringTableEntry mScriptPath 

Public Functions

PostEffectAsset()

~PostEffectAsset()

copyTo(SimObject * object)

Reimplemented from: AssetBase

DECLARE_CONOBJECT(PostEffectAsset )

Declare Console Object.

getGLSLShaderFile(void )

getGLSLShaderPath(void )

getHLSLShaderFile(void )

getHLSLShaderPath(void )

getScriptFile(void )

getScriptPath(void )

setGLSLShaderFile(const char * pShaderFile)

setHLSLShaderFile(const char * pShaderFile)

setScriptFile(const char * pScriptFile)

Public Static Functions

initPersistFields()

Engine.

Protected Functions

initializeAsset()

Reimplemented from: AssetBase

onAssetRefresh(void )

Reimplemented from: AssetBase

Protected Static Functions

getGLSLShaderFile(void * obj, const char * data)

getHLSLShaderFile(void * obj, const char * data)

getScriptFile(void * obj, const char * data)

setGLSLShaderFile(void * obj, const char * index, const char * data)

setHLSLShaderFile(void * obj, const char * index, const char * data)

setScriptFile(void * obj, const char * index, const char * data)