PopupMenu
Engine/source/gui/editor/popupMenu.h
Private Types
Parent
Public Friends
Protected Attributes
bool
bool
bool
bool
If true, we treat all the items in the same check group as a radio item, so we uncheck everything else in the group if an item is checked If false, then we don't clear other selections.
bool
Public Static Attributes
Public Functions
bool
canHandleID(U32 iD)
Returns true iff this menu contains an item that matches
iD.
checkRadioItem(S32 firstPos, S32 lastPos, S32 checkPos)
All items at positions firstPos through lastPos are unchecked, and the item at checkPos is checked.
Clears all items.
enableItem(S32 pos, bool enable)
implemented on a per-platform basis.
Returns the number of items in the menu.
getItemText(S32 pos)
Gets the text of a given item.
bool
handleSelect(U32 command, const char * text)
A menu item in this menu has been selected by id.
handleSelectEvent(U32 popID, U32 command)
Helper function to allow menu selections from signal events.
insertSubMenu(S32 pos, const char * title, PopupMenu * submenu)
pass NULL for
titleto insert a separator returns the menu item's ID, or -1 on failure.
bool
isItemChecked(S32 pos)
bool
bool
onAdd()
Called when the object is added to the sim.
bool
onMessageObjectReceived(StringTableEntry queue, Message * msg)
Callback for when message objects are received.
bool
onMessageReceived(StringTableEntry queue, const char * msg, const char * data)
Callback for when messages are received.
removeItem(S32 itemPos)
remove the menu item at
itemPosif the item has a submenu, it is removed from the mSubmenus list.
bool
setVisible(bool isVis)
Public Static Functions
Detailed Description
Private Types
typedef SimObject Parent
Public Friends
Protected Attributes
StringTableEntry mBarTitle
S32 mBitmapIndex
RectI mBounds
bool mDrawBitmapOnly
bool mDrawBorder
bool mIsSubmenu
GuiMenuBar * mMenuBarCtrl
Vector< MenuItem > mMenuItems
bool mRadioSelection
GuiPopupMenuTextListCtrl * mTextList
If true, we treat all the items in the same check group as a radio item, so we uncheck everything else in the group if an item is checked If false, then we don't clear other selections.
bool mVisible
Public Static Attributes
PopupMenuEvent smPopupMenuEvent
bool smSelectionEventHandled
Public Functions
PopupMenu()
~PopupMenu()
canHandleID(U32 iD)
Returns true iff this menu contains an item that matches
iD.
implemented on a per-platform basis. TODO: factor out common code
checkItem(S32 pos, bool checked)
implemented on a per-platform basis.
checkRadioItem(S32 firstPos, S32 lastPos, S32 checkPos)
All items at positions firstPos through lastPos are unchecked, and the item at checkPos is checked.
implemented on a per-platform basis.
clearItems()
Clears all items.
DECLARE_CONOBJECT(PopupMenu )
enableItem(S32 pos, bool enable)
implemented on a per-platform basis.
getItemCount()
Returns the number of items in the menu.
getItemText(S32 pos)
Gets the text of a given item.
getMenuBarCtrl()
handleSelect(U32 command, const char * text)
A menu item in this menu has been selected by id.
Submenus are given a chance to respond to the command first. If no submenu can handle the command id, this menu handles it. The script callback this::onSelectItem( position, text) is called. If
textis null, then the text arg passed to script is the text of the selected menu item. implemented on a per-platform basis. TODO: factor out common code
handleSelectEvent(U32 popID, U32 command)
Helper function to allow menu selections from signal events.
Wraps canHandleID() and handleSelect() in one function without changing their internal functionality, so it should work regardless of platform.
hidePopup()
hidePopupSubmenus()
insertItem(S32 pos, const char * title, const char * accelerator, const char * cmd, S32 bitmapIndex)
Set to true if any menu or submenu handles a selection event.
pass NULL for
titleto insert a separator returns the menu item's ID, or -1 on failure. implementd on a per-platform basis. TODO: factor out common code
insertSubMenu(S32 pos, const char * title, PopupMenu * submenu)
pass NULL for
titleto insert a separator returns the menu item's ID, or -1 on failure.
adds the submenu to the mSubmenus vector. implemented on a per-platform basis. TODO: factor out common code
isItemChecked(S32 pos)
isVisible()
onAdd()
Reimplemented from: SimObject
onMenuSelect()
onMessageObjectReceived(StringTableEntry queue, Message * msg)
Reimplemented from: Dispatcher::IMessageListener
onMessageReceived(StringTableEntry queue, const char * msg, const char * data)
Reimplemented from: Dispatcher::IMessageListener
onRemove()
Reimplemented from: SimObject
removeItem(S32 itemPos)
remove the menu item at
itemPosif the item has a submenu, it is removed from the mSubmenus list.
implemented on a per-platform basis. TODO: factor out common code
setItem(S32 pos, const char * title, const char * accelerator, const char * cmd)
Sets the name title and accelerator for an existing item.
setVisible(bool isVis)
showPopup(GuiCanvas * owner, S32 x, S32 y)
Displays this menu as a popup menu and blocks until the user has selected an item.
Parameters:
canvas | the owner to show this popup associated with |
x | window local x coordinate at which to display the popup menu |
y | window local y coordinate at which to display the popup menu implemented on a per-platform basis. |