Point2F
2D floating-point point.
Public Functions
Point2F()
Create uninitialized point.
Inversely convolute by parameter. (ie, divide)
bool
Return a perpendicular vector to this one.
bool
isZero()
Check for zero coordinates. (No epsilon.)
Get squared length (one sqrt less than len()).
bool
operator!=(const Point2F & )
Point2F &
operator*=(const Point2F & )
Point2F &
Point2F &
operator+=(const Point2F & )
Point2F &
operator-=(const Point2F & )
Point2F &
operator/=(const Point2F & )
Point2F &
bool
operator==(const Point2F & )
Detailed Description
2D floating-point point.
Public Attributes
F32 x
F32 y
Public Static Attributes
const Point2F Max
const Point2F Min
const Point2F One
const Point2F Zero
Public Functions
Point2F()
Create uninitialized point.
Point2F(const Point2F & )
Copy constructor.
Point2F(F32 _x, F32 _y)
Create point from co-ordinates.
convolve(const Point2F & )
Convolve by parameter.
convolveInverse(const Point2F & )
Inversely convolute by parameter. (ie, divide)
equal(const Point2F & compare)
Is compare within POINT_EPSILON of all of the component of this point.
getPerpendicular()
Return a perpendicular vector to this one.
The result is equivalent to rotating the vector 90 degrees clockwise around the origin.
interpolate(const Point2F & a, const Point2F & b, const F32 c)
Interpolate from a to b, based on c.
Parameters:
a | Starting point. |
b | Ending point. |
c | Interpolation factor (0.0 .. 1.0). |
isZero()
Check for zero coordinates. (No epsilon.)
len()
Get length.
lenSquared()
Get squared length (one sqrt less than len()).
magnitudeSafe()
neg()
Invert signs of co-ordinates.
normalize()
Normalize vector.
normalize(F32 val)
Normalize, scaling by val.
normalizeSafe()
operator const F32*()
operator F32*()
operator!=(const Point2F & )
operator*(const Point2F & )
operator*(F32 )
operator*=(const Point2F & )
operator*=(F32 )
operator+(const Point2F & )
operator+=(const Point2F & )
operator-()
operator-(const Point2F & )
operator-=(const Point2F & )
operator/(const Point2F & )
operator/(F32 )
operator/=(const Point2F & )
operator/=(F32 )
operator==(const Point2F & )
rotate(F32 radians)
Rotate vector around origin.
set(F32 _x, F32 _y)
Set point's co-ordinates.
setMax(const Point2F & )
Store greater co-ordinates.
setMin(const Point2F & )
Store lesser co-ordinates.
zero()
Zero all values.