PlaneExtractorPolyList
Engine/source/collision/planeExtractor.h
Fill a Vector
Public Attributes
Public Functions
begin(BaseMatInstance * material, U32 surfaceKey)
Start a surface.
bool
isEmpty()
Are we empty of data?
Protected Functions
Detailed Description
Fill a Vector
see:
Public Types
typedef Vector< Point3F > VertexList
Public Attributes
Vector< PlaneF > * mPlaneList
Vector< PlaneF > mPolyPlaneList
VertexList mVertexList
Public Functions
PlaneExtractorPolyList()
~PlaneExtractorPolyList()
addPlane(const PlaneF & plane)
Reimplemented from: AbstractPolyList
addPoint(const Point3F & p)
Reimplemented from: AbstractPolyList
begin(BaseMatInstance * material, U32 surfaceKey)
Reimplemented from: AbstractPolyList
clear()
end()
Reimplemented from: AbstractPolyList
isEmpty()
Reimplemented from: AbstractPolyList
plane(const PlaneF & p)
Reimplemented from: AbstractPolyList
plane(const U32 index)
Reimplemented from: AbstractPolyList
plane(U32 v1, U32 v2, U32 v3)
Reimplemented from: AbstractPolyList
vertex(U32 vi)
Reimplemented from: AbstractPolyList