PhysicsDebrisData
Engine/source/T3D/physics/physicsDebris.h
Private Types
Parent
Public Attributes
bool
Is rendererd during shadow passes.
Public Functions
Public Static Functions
Detailed Description
Private Types
typedef GameBaseData Parent
Public Attributes
F32 angularDamping
F32 angularSleepThreshold
F32 buoyancyDensity
bool castShadows
Is rendererd during shadow passes.
F32 dynamicFriction
F32 lifetime
F32 lifetimeVariance
F32 linearDamping
F32 linearSleepThreshold
F32 mass
F32 restitution
Resource< TSShape > shape
const char * shapeName
F32 staticFriction
F32 waterDampingScale
Public Functions
PhysicsDebrisData()
DECLARE_CONOBJECT(PhysicsDebrisData )
onAdd()
Reimplemented from: GameBaseData
packData(BitStream * stream)
Reimplemented from: SimDataBlock
preload(bool server, String & errorStr)
Reimplemented from: GameBaseData
unpackData(BitStream * stream)
Reimplemented from: GameBaseData