Torque3D Documentation / _generateds / PhysicsDebrisData

PhysicsDebrisData

Engine/source/T3D/physics/physicsDebris.h

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Private Types

Parent 

Public Functions

bool

Called when the object is added to the sim.

bool
preload(bool server, String & errorStr)

Called to prepare the datablock for use, after it has been unpacked.

Public Static Functions

Detailed Description

Private Types

typedef GameBaseData Parent 

Public Attributes

F32 angularDamping 
F32 angularSleepThreshold 
F32 buoyancyDensity 
bool castShadows 

Is rendererd during shadow passes.

F32 dynamicFriction 
F32 lifetime 
F32 lifetimeVariance 
F32 linearDamping 
F32 linearSleepThreshold 
F32 mass 
F32 restitution 
Resource< TSShape > shape 
const char * shapeName 
F32 staticFriction 
F32 waterDampingScale 

Public Functions

PhysicsDebrisData()

DECLARE_CONOBJECT(PhysicsDebrisData )

onAdd()

Reimplemented from: GameBaseData

packData(BitStream * stream)

Reimplemented from: SimDataBlock

preload(bool server, String & errorStr)

Reimplemented from: GameBaseData

unpackData(BitStream * stream)

Reimplemented from: GameBaseData

Public Static Functions

initPersistFields()