Torque3D Documentation / _generateds / ParticleEmitterNodeData

ParticleEmitterNodeData

Engine/source/T3D/fx/particleEmitterNode.h

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Private Types

Parent 

Public Attributes

Protected Functions

bool

Called when the object is added to the sim.

Public Functions

bool
preload(bool server, String & errorStr)

Called to prepare the datablock for use, after it has been unpacked.

Public Static Functions

Detailed Description

Private Types

typedef GameBaseData Parent 

Public Attributes

F32 timeMultiple 

Protected Functions

onAdd()

Reimplemented from: SimDataBlock

Public Functions

ParticleEmitterNodeData()

~ParticleEmitterNodeData()

DECLARE_CONOBJECT(ParticleEmitterNodeData )

packData(BitStream * )

Reimplemented from: SimDataBlock

preload(bool server, String & errorStr)

Reimplemented from: SimDataBlock

unpackData(BitStream * )

Reimplemented from: SimDataBlock

Public Static Functions

initPersistFields()