ParticleAsset

Engine/source/T3D/assets/ParticleAsset.h

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Private Types

Parent 

Public Functions

copyTo(SimObject * object)

Copy SimObject to another SimObject (Originally designed for T2D).

Declare Console Object.

Public Static Functions

Detailed Description

Private Types

typedef AssetBase Parent 

Private Attributes

StringTableEntry mDatablockFilePath 
StringTableEntry mScriptFilePath 

Public Functions

ParticleAsset()

~ParticleAsset()

copyTo(SimObject * object)

Reimplemented from: AssetBase

DECLARE_CONOBJECT(ParticleAsset )

Declare Console Object.

Public Static Functions

initPersistFields()

Engine.

Protected Functions

initializeAsset(void )

Reimplemented from: AssetBase

onAssetRefresh(void )

Reimplemented from: AssetBase