NormalsOutFeatHLSL
Engine/source/shaderGen/HLSL/bumpHLSL.h
This feature is used to render normals to the diffuse target for imposter rendering.
Public Functions
Identifies what type of blending a feature uses.
processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
processVert(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
Detailed Description
This feature is used to render normals to the diffuse target for imposter rendering.
Public Functions
getBlendOp()
Reimplemented from: ShaderFeature
getName()
Reimplemented from: ShaderFeature
processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
Reimplemented from: ShaderFeature
processVert(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
Reimplemented from: ShaderFeature