Torque3D Documentation / _generateds / NormalsOutFeatGLSL

NormalsOutFeatGLSL

Engine/source/shaderGen/GLSL/bumpGLSL.h

This feature is used to render normals to the diffuse target for imposter rendering.

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Public Functions

Identifies what type of blending a feature uses.

Returns the name of this feature.

Detailed Description

This feature is used to render normals to the diffuse target for imposter rendering.

Public Functions

getBlendOp()

Reimplemented from: ShaderFeature

getName()

Reimplemented from: ShaderFeature

processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature

processVert(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature