Torque3D Documentation / _generateds / MEDeleteUndoAction

MEDeleteUndoAction

Engine/source/gui/worldEditor/undoActions.h

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Classes:

Private Types

Parent 

Protected Attributes

All the objects we're deleting.

Public Functions

deleteObject(const Vector< SimObject * > & objectList)
undo()

Implement these methods to perform your specific undo & redo tasks.

Public Static Functions

Detailed Description

Private Types

typedef UndoAction Parent 

Protected Attributes

Vector< ObjectState > mObjects 

All the objects we're deleting.

Public Functions

MEDeleteUndoAction(const UTF8 * actionName)

~MEDeleteUndoAction()

DECLARE_CONOBJECT(MEDeleteUndoAction )

deleteObject(const Vector< SimObject * > & objectList)

deleteObject(SimObject * object)

redo()

Reimplemented from: UndoAction

undo()

Reimplemented from: UndoAction

Public Static Functions

initPersistFields()