MatInfoFlagsGLSL
Engine/source/lighting/advanced/glsl/deferredShadingFeaturesGLSL.h
Public Functions
Gets the render target this shader feature is assigning data to.
processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
Detailed Description
Public Functions
getName()
Reimplemented from: ShaderFeature
getOutputTargets(const MaterialFeatureData & fd)
Reimplemented from: ShaderFeature
processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
Reimplemented from: ShaderFeature