Torque3D Documentation / _generateds / MatInfoFlagsGLSL

MatInfoFlagsGLSL

Engine/source/lighting/advanced/glsl/deferredShadingFeaturesGLSL.h

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Public Functions

Returns the name of this feature.

Gets the render target this shader feature is assigning data to.

Detailed Description

Public Functions

getName()

Reimplemented from: ShaderFeature

getOutputTargets(const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature

processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature