LevelAsset
Engine/source/T3D/assets/LevelAsset.h
Private Types
Parent
Private Attributes
bool
Public Functions
Declare Console Object.
setBakedSceneFile(const char * pBakedSceneFile)
setDecalsFile(const char * pDecalsFile)
setEditorFile(const char * pEditorFile)
setForestFile(const char * pForestFile)
setImageFile(const char * pImageFile)
setLevelFile(const char * pImageFile)
setNavmeshFile(const char * pNavmeshFile)
setPostFXPresetFile(const char * pPostFXPresetFile)
Public Static Functions
Engine.
Protected Static Functions
const char *
getBakedSceneFile(void * obj, const char * data)
const char *
getDecalsFile(void * obj, const char * data)
const char *
getEditorFile(void * obj, const char * data)
const char *
getForestFile(void * obj, const char * data)
const char *
getLevelFile(void * obj, const char * data)
const char *
getNavmeshFile(void * obj, const char * data)
const char *
getPostFXPresetFile(void * obj, const char * data)
const char *
getPreviewImageFile(void * obj, const char * data)
bool
setBakedSceneFile(void * obj, const char * index, const char * data)
bool
setDecalsFile(void * obj, const char * index, const char * data)
bool
setEditorFile(void * obj, const char * index, const char * data)
bool
setForestFile(void * obj, const char * index, const char * data)
bool
setLevelFile(void * obj, const char * index, const char * data)
bool
setNavmeshFile(void * obj, const char * index, const char * data)
bool
setPostFXPresetFile(void * obj, const char * index, const char * data)
bool
setPreviewImageFile(void * obj, const char * index, const char * data)
Protected Functions
Detailed Description
Private Types
typedef AssetBase Parent
Private Attributes
Vector< AssetBase * > mAssetDependencies
StringTableEntry mBakedSceneFile
StringTableEntry mDecalsFile
StringTableEntry mDecalsPath
StringTableEntry mEditorFile
StringTableEntry mForestFile
StringTableEntry mForestPath
StringTableEntry mGamemodeName
bool mIsSubLevel
StringTableEntry mLevelFile
StringTableEntry mLevelName
StringTableEntry mLevelPath
StringTableEntry mMainLevelAsset
StringTableEntry mNavmeshFile
StringTableEntry mNavmeshPath
StringTableEntry mPostFXPresetFile
StringTableEntry mPostFXPresetPath
StringTableEntry mPreviewImage
StringTableEntry mPreviewImagePath
Public Functions
LevelAsset()
~LevelAsset()
copyTo(SimObject * object)
Reimplemented from: AssetBase
DECLARE_CONOBJECT(LevelAsset )
Declare Console Object.
getBakedSceneFile(void )
getDecalsFile(void )
getDecalsPath(void )
getEditorFile(void )
getForestFile(void )
getForestPath(void )
getImageFile(void )
getImagePath(void )
getLevelFile(void )
getLevelPath(void )
getNavmeshFile(void )
getNavmeshPath(void )
getPostFXPresetFile(void )
getPostFXPresetPath(void )
load()
loadDependencies()
setBakedSceneFile(const char * pBakedSceneFile)
setDecalsFile(const char * pDecalsFile)
setEditorFile(const char * pEditorFile)
setForestFile(const char * pForestFile)
setImageFile(const char * pImageFile)
setLevelFile(const char * pImageFile)
setNavmeshFile(const char * pNavmeshFile)
setPostFXPresetFile(const char * pPostFXPresetFile)
unloadDependencies()
Public Static Functions
initPersistFields()
Engine.
Protected Static Functions
getBakedSceneFile(void * obj, const char * data)
getDecalsFile(void * obj, const char * data)
getEditorFile(void * obj, const char * data)
getForestFile(void * obj, const char * data)
getLevelFile(void * obj, const char * data)
getNavmeshFile(void * obj, const char * data)
getPostFXPresetFile(void * obj, const char * data)
getPreviewImageFile(void * obj, const char * data)
setBakedSceneFile(void * obj, const char * index, const char * data)
setDecalsFile(void * obj, const char * index, const char * data)
setEditorFile(void * obj, const char * index, const char * data)
setForestFile(void * obj, const char * index, const char * data)
setLevelFile(void * obj, const char * index, const char * data)
setNavmeshFile(void * obj, const char * index, const char * data)
setPostFXPresetFile(void * obj, const char * index, const char * data)
setPreviewImageFile(void * obj, const char * index, const char * data)
Protected Functions
initializeAsset(void )
Reimplemented from: AssetBase
onAssetRefresh(void )
Reimplemented from: AssetBase