ISceneLight

Engine/source/lighting/lightInfo.h

When the scene is queried for lights, the light manager will get this interface to trigger a register light call.

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Public Functions

submitLights(LightManager * lm, bool staticLighting)

Submit lights to the light manager passed in.

Detailed Description

When the scene is queried for lights, the light manager will get this interface to trigger a register light call.

Public Functions

~ISceneLight()

getLight()

Reimplemented by: afxMagicMissile, ScatterSky, Sun, Explosion, LightBase, Projectile, ShapeBase

submitLights(LightManager * lm, bool staticLighting)

Submit lights to the light manager passed in.

Reimplemented by: afxMagicMissile, PointLightProxy, SpotLightProxy, ScatterSky, Sun, Explosion, LightBase, Projectile, ShapeBase