ISceneLight
Engine/source/lighting/lightInfo.h
When the scene is queried for lights, the light manager will get this interface to trigger a register light call.
Public Functions
submitLights(LightManager * lm, bool staticLighting)
Submit lights to the light manager passed in.
Detailed Description
When the scene is queried for lights, the light manager will get this interface to trigger a register light call.
Public Functions
~ISceneLight()
getLight()
Reimplemented by: afxMagicMissile, ScatterSky, Sun, Explosion, LightBase, Projectile, ShapeBase
submitLights(LightManager * lm, bool staticLighting)
Submit lights to the light manager passed in.
Reimplemented by: afxMagicMissile, PointLightProxy, SpotLightProxy, ScatterSky, Sun, Explosion, LightBase, Projectile, ShapeBase