Torque3D Documentation / _generateds / HifiClientProcessList

HifiClientProcessList

Engine/source/T3D/gameBase/hifi/hifiGameProcess.h

List to keep track of GameBases to process.

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Private Types

Public Friends

Public Functions

bool
advanceTime(SimTime timeDelta)

Returns true if a tick was processed.

Called after a correction packet is received from the server.

Public Static Functions

Detailed Description

List to keep track of GameBases to process.

Private Types

typedef ClientProcessList Parent 

Public Friends

Protected Attributes

U32 mCatchup 
bool mForceHifiReset 
U32 mSkipAdvanceObjectsMs 

Public Functions

HifiClientProcessList()

advanceTime(SimTime timeDelta)

Reimplemented from: ProcessList

clientCatchup(GameConnection * conn)

Reimplemented from: ClientProcessList

Public Static Functions

init()

shutdown()

Protected Functions

advanceObjects()

Reimplemented from: ProcessList

ageTickCache(S32 numToAge, S32 len)

forceHifiReset(bool reset)

getTotalTicks()

onAdvanceObjects()

Reimplemented from: ProcessList

onTickObject(ProcessObject * )

Reimplemented from: ProcessList

setCatchup(U32 catchup)

skipAdvanceObjects(U32 ms)

updateMoveSync(S32 moveDiff)