HifiClientProcessList
Engine/source/T3D/gameBase/hifi/hifiGameProcess.h
List to keep track of GameBases to process.
Private Types
Parent
Public Friends
class
Protected Attributes
Public Functions
bool
advanceTime(SimTime timeDelta)
Returns true if a tick was processed.
clientCatchup(GameConnection * conn)
Called after a correction packet is received from the server.
Protected Functions
ageTickCache(S32 numToAge, S32 len)
forceHifiReset(bool reset)
setCatchup(U32 catchup)
updateMoveSync(S32 moveDiff)
Detailed Description
List to keep track of GameBases to process.
Private Types
typedef ClientProcessList Parent
Public Friends
Protected Attributes
U32 mCatchup
bool mForceHifiReset
U32 mSkipAdvanceObjectsMs
Public Functions
HifiClientProcessList()
advanceTime(SimTime timeDelta)
Reimplemented from: ProcessList
clientCatchup(GameConnection * conn)
Reimplemented from: ClientProcessList
Public Static Functions
init()
shutdown()
Protected Functions
advanceObjects()
Reimplemented from: ProcessList
ageTickCache(S32 numToAge, S32 len)
forceHifiReset(bool reset)
getTotalTicks()
onAdvanceObjects()
Reimplemented from: ProcessList
onTickObject(ProcessObject * )
Reimplemented from: ProcessList
setCatchup(U32 catchup)
skipAdvanceObjects(U32 ms)
updateMoveSync(S32 moveDiff)