HDROutGLSL
Engine/source/shaderGen/GLSL/shaderFeatureGLSL.h
This should be the final feature on most pixel shaders which encodes the color for the current HDR target format.
Protected Attributes
Public Functions
Identifies what type of blending a feature uses.
processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
Detailed Description
This should be the final feature on most pixel shaders which encodes the color for the current HDR target format.
see:
HDRPostFx
see:
see:
torque.glsl
Protected Attributes
ShaderIncludeDependency mTorqueDep
Public Functions
HDROutGLSL()
getBlendOp()
Reimplemented from: ShaderFeature
getName()
Reimplemented from: ShaderFeature
processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
Reimplemented from: ShaderFeature