GuiWindowCtrl
Engine/source/gui/containers/guiWindowCtrl.h
Collapsing
moveWithCollapseGroup(Point2I windowPosition)
bool
resizeCollapseGroup(bool resizeX, bool resizeY, Point2I resizePos, Point2I resizeWidth)
setCollapseGroup(bool state)
moveToCollapseGroup(GuiWindowCtrl * hitWindow, bool orientation)
bool
bool
Vector< GuiWindowCtrl * >
CollapseGroupNumVec
Flags
bool
Allow resizing width of window.
bool
Allow resizing height of window.
bool
Allow moving window.
bool
Display close button.
bool
Display minimize button.
bool
Display maximize button.
bool
bool
Show a docking button on the title bar?
bool
Should this window snap to other windows edges?
Callbacks
DECLARE_CALLBACK(void , onClose , () )
DECLARE_CALLBACK(void , onMinimize , () )
DECLARE_CALLBACK(void , onMaximize , () )
DECLARE_CALLBACK(void , onCollapse , () )
DECLARE_CALLBACK(void , onRestore , () )
Protected Types
_Anonymous_ { SnapDistance = 12 }
_Anonymous_ { BorderTopLeftKey = 12 BorderTopRightKey BorderTopKey BorderTopLeftNoKey BorderTopRightNoKey BorderTopNoKey BorderLeft BorderRight BorderBottomLeft BorderBottom BorderBottomRight NumBitmaps }
Indices for non-button bitmap rects.
BitmapIndices { BmpClose BmpMaximize BmpNormal BmpMinimize BmpCount }
Base indices for the button bitmap rects.
BitmapStates { BmpDefault = 0 BmpHilite BmpDown BmpStates }
Button bitmap states.
Public Types
Parent
Protected Attributes
bool
bool
bool
bool
bool
bool
bool
Resizing Edges Mask (See Edges Enumeration)
bool
bool
Protected Functions
Public Functions
DECLARE_DESCRIPTION("A <a href="/coding/file/guieditctrl_8cpp/#guieditctrl_8cpp_1abb04e3738c4c5a96b3ade6fa47013a6c">control</a> that shows an independent window inside the canvas." )
findHitControl(const Point2I & pt, S32 initialLayer)
Returns the control which the provided point is under, with layering.
findHitEdges(const Point2I & globalPoint)
findNextTabable(GuiControl * curResponder, bool firstCall)
Find next tab-accessible control with regards to the provided control.
findPrevTabable(GuiControl * curResponder, bool firstCall)
Find previous tab-accessible control with respect to the provided one.
getSnappableWindows(Vector< GuiWindowCtrl * > & windowOutVector, bool canCollapse)
bool
isMinimized(S32 & index)
onMouseDown(const GuiEvent & event)
onMouseDragged(const GuiEvent & event)
onMouseMove(const GuiEvent & event)
bool
onWake()
Called when this object is asked to wake up returns true if it's actually awake at the end.
parentResized(const RectI & oldParentRect, const RectI & newParentRect)
GuiContainer deals with parentResized calls differently than GuiControl.
bool
setCanResize(bool canResizeWidth, bool canResizeHeight)
Mutators for window properties from code.
setCloseCommand(const char * newCmd)
setMobility(bool canMove, bool canClose, bool canMinimize, bool canMaximize, bool canDock, bool edgeSnap)
Mutators for window properties from code.
Public Static Functions
Detailed Description
Collapsing
getCollapseGroupNum()
moveFromCollapseGroup()
moveWithCollapseGroup(Point2I windowPosition)
resizeCollapseGroup(bool resizeX, bool resizeY, Point2I resizePos, Point2I resizeWidth)
refreshCollapseGroups()
handleCollapseGroup()
setCollapseGroup(bool state)
toggleCollapseGroup()
moveToCollapseGroup(GuiWindowCtrl * hitWindow, bool orientation)
S32 mCollapseGroup
S32 mCollapseGroupNum
S32 mPreCollapsedYExtent
S32 mPreCollapsedYMinExtent
bool mIsCollapsed
bool mIsMouseResizing
typedef Vector< GuiWindowCtrl * > CollapseGroupNumVec
Flags
bool mResizeWidth
Allow resizing width of window.
bool mResizeHeight
Allow resizing height of window.
bool mCanMove
Allow moving window.
bool mCanClose
Display close button.
bool mCanMinimize
Display minimize button.
bool mCanMaximize
Display maximize button.
bool mCanCollapse
bool mCanDock
Show a docking button on the title bar?
bool mEdgeSnap
Should this window snap to other windows edges?
Callbacks
DECLARE_CALLBACK(void , onClose , () )
DECLARE_CALLBACK(void , onMinimize , () )
DECLARE_CALLBACK(void , onMaximize , () )
DECLARE_CALLBACK(void , onCollapse , () )
DECLARE_CALLBACK(void , onRestore , () )
Protected Types
@93
Enumerator
- SnapDistance = 12
Pixel distance across which snapping takes effect.
@94
Enumerator
- BorderTopLeftKey = 12
- BorderTopRightKey
- BorderTopKey
- BorderTopLeftNoKey
- BorderTopRightNoKey
- BorderTopNoKey
- BorderLeft
- BorderRight
- BorderBottomLeft
- BorderBottom
- BorderBottomRight
- NumBitmaps
Indices for non-button bitmap rects.
BitmapIndices
Enumerator
- BmpClose
- BmpMaximize
- BmpNormal
- BmpMinimize
- BmpCount
Base indices for the button bitmap rects.
Each button bitmap is defined in each of the BitmapStates.
BitmapStates
Enumerator
- BmpDefault = 0
- BmpHilite
- BmpDown
- BmpStates
Button bitmap states.
Edges
Enumerator
- edgeNone = 0
No Edge.
- edgeTop = BIT(1)
Top Edge.
- edgeLeft = BIT(2)
Left Edge.
- edgeRight = BIT(3)
Right Edge.
- edgeBottom = BIT(4)
Bottom Edge.
Window Edge Bit Masks.
Edges can be combined to create a mask of multiple edges.
This is used for hit detection throughout this class.
Public Types
typedef GuiContainer Parent
Protected Attributes
RectI * mBitmapBounds
RectI mCloseButton
bool mCloseButtonPressed
StringTableEntry mCloseCommand
RectI mMaximizeButton
bool mMaximizeButtonPressed
bool mMaximized
RectI mMinimizeButton
bool mMinimizeButtonPressed
bool mMinimized
S32 mMinimizeIndex
Point2I mMouseDownPosition
bool mMouseMovingWin
Point2I mMousePosition
bool mMouseResizeHeight
bool mMouseResizeWidth
RectI mOrigBounds
bool mRepositionWindow
S32 mResizeEdge
Resizing Edges Mask (See Edges Enumeration)
F32 mResizeMargin
bool mResizeWindow
bool mSnapSignal
RectI mStandardBounds
S32 mTabIndex
String mText
Window title string.
GFXTexHandle mTextureObject
S32 mTitleHeight
Protected Functions
positionButtons(void )
Public Functions
GuiWindowCtrl()
DECLARE_CONOBJECT(GuiWindowCtrl )
DECLARE_DESCRIPTION("A <a href="/coding/file/guieditctrl_8cpp/#guieditctrl_8cpp_1abb04e3738c4c5a96b3ade6fa47013a6c">control</a> that shows an independent window inside the canvas." )
findHitControl(const Point2I & pt, S32 initialLayer)
Reimplemented from: GuiControl
findHitEdges(const Point2I & globalPoint)
findNextTabable(GuiControl * curResponder, bool firstCall)
Reimplemented from: GuiControl
findPrevTabable(GuiControl * curResponder, bool firstCall)
Reimplemented from: GuiControl
getClientRect()
Reimplemented from: GuiContainer
getCursor(GuiCursor *& cursor, bool & showCursor, const GuiEvent & lastGuiEvent)
Reimplemented from: GuiControl
getSnappableWindows(Vector< GuiWindowCtrl * > & windowOutVector, bool canCollapse)
getTabIndex(void )
isMinimized(S32 & index)
onKeyDown(const GuiEvent & event)
Reimplemented from: GuiControl
onMouseDown(const GuiEvent & event)
Reimplemented from: GuiControl
onMouseDragged(const GuiEvent & event)
Reimplemented from: GuiControl
onMouseMove(const GuiEvent & event)
Reimplemented from: GuiControl
onMouseUp(const GuiEvent & event)
Reimplemented from: GuiControl
onRender(Point2I offset, const RectI & updateRect)
Reimplemented from: GuiControl
onSleep()
Reimplemented from: GuiControl
onWake()
Reimplemented from: GuiControl
parentResized(const RectI & oldParentRect, const RectI & newParentRect)
Reimplemented from: GuiContainer
resize(const Point2I & newPosition, const Point2I & newExtent)
Reimplemented from: GuiContainer
selectWindow(void )
setCanResize(bool canResizeWidth, bool canResizeHeight)
Mutators for window properties from code.
Using setDataField is a bit overkill.
setCloseCommand(const char * newCmd)
setFont(S32 fntTag)
setMobility(bool canMove, bool canClose, bool canMinimize, bool canMaximize, bool canDock, bool edgeSnap)
Mutators for window properties from code.
Using setDataField is a bit overkill.
setText(const String & text)
Set the text on the window title bar.