Torque3D Documentation / _generateds / GuiVariableInspector

GuiVariableInspector

Engine/source/gui/editor/inspector/variableInspector.h

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Private Types

Parent 

Public Functions

addCallbackField(const char * name, const char * label, const char * typeName, const char * description, const char * defaultValue, const char * dataValues, const char * callbackName, SimObject * ownerObj)
addField(const char * name, const char * label, const char * typeName, const char * description, const char * defaultValue, const char * dataValues, const char * callbackName, SimObject * ownerObj)
DECLARE_CATEGORY("Gui Editor" )

Set the currently inspected object.

loadVars(String searchString)
setAutoUpdate(bool doAutoUpdate)
setFieldEnabled(const char * name, bool enabled)
setGroupExpanded(const char * groupName, bool isExpanded)
setGroupsExpanded(bool isExpanded)
startGroup(const char * name)

Detailed Description

Private Types

typedef GuiInspector Parent 

Protected Attributes

bool mAutoUpdate 
String mCurrentGroup 
Vector< VariableField > mFields 

Public Functions

GuiVariableInspector()

~GuiVariableInspector()

addCallbackField(const char * name, const char * label, const char * typeName, const char * description, const char * defaultValue, const char * dataValues, const char * callbackName, SimObject * ownerObj)

addField(const char * name, const char * label, const char * typeName, const char * description, const char * defaultValue, const char * dataValues, const char * callbackName, SimObject * ownerObj)

clearFields()

DECLARE_CATEGORY("Gui Editor" )

DECLARE_CONOBJECT(GuiVariableInspector )

endGroup()

inspectObject(SimObject * object)

Reimplemented from: GuiInspector

loadVars(String searchString)

setAutoUpdate(bool doAutoUpdate)

setFieldEnabled(const char * name, bool enabled)

setGroupExpanded(const char * groupName, bool isExpanded)

setGroupsExpanded(bool isExpanded)

startGroup(const char * name)

update()