GuiToolboxButtonCtrl
Engine/source/gui/buttons/guiToolboxButtonCtrl.h
Private Types
Parent
Protected Attributes
Protected Functions
renderButton(GFXTexHandle & texture, Point2I & offset, const RectI & updateRect)
renderStateRect(GFXTexHandle & texture, const RectI & rect)
Public Functions
Called after any property of the object is changed in the world editor.
bool
onWake()
Called when this object is asked to wake up returns true if it's actually awake at the end.
setHoverBitmap(StringTableEntry bitmapName)
setLoweredBitmap(StringTableEntry bitmapName)
setNormalBitmap(StringTableEntry bitmapName)
Public Static Functions
Detailed Description
Private Types
typedef GuiButtonCtrl Parent
Protected Attributes
StringTableEntry mHoverBitmapName
StringTableEntry mLoweredBitmapName
StringTableEntry mNormalBitmapName
GFXTexHandle mTextureHover
GFXTexHandle mTextureLowered
GFXTexHandle mTextureNormal
Protected Functions
renderButton(GFXTexHandle & texture, Point2I & offset, const RectI & updateRect)
renderStateRect(GFXTexHandle & texture, const RectI & rect)
Public Functions
GuiToolboxButtonCtrl()
DECLARE_CONOBJECT(GuiToolboxButtonCtrl )
inspectPostApply()
Reimplemented from: SimObject
onRender(Point2I offset, const RectI & updateRect)
Reimplemented from: GuiButtonCtrl
onSleep()
Reimplemented from: GuiControl
onWake()
Reimplemented from: GuiButtonCtrl
setHoverBitmap(StringTableEntry bitmapName)
setLoweredBitmap(StringTableEntry bitmapName)
setNormalBitmap(StringTableEntry bitmapName)