Torque3D Documentation / _generateds / GuiStackControl

GuiStackControl

Engine/source/gui/containers/guiStackCtrl.h

A stack of GUI controls.

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Public Types

enum
HorizontalType {
  horizStackLeft = 0
  horizStackRight 
}
enum
StackingType {
  stackingTypeVert 
  stackingTypeHoriz 
  stackingTypeDyn 
}
enum
VerticalType {
  vertStackTop 
  vertStackBottom 
}

Protected Types

Parent 

Protected Attributes

bool

Do we reset the child's position in the opposite direction we are stacking?

bool

Does the child resize to fit i.e. should a horizontal stack resize its children's height to fit?

bool

Resize this control along the non-stack axis to fit the max extent of the children (width or height depends on the stack type)

bool

Reposition this control along the stack axis when it is resized (by mDynamicSize) (left or up depends on the stack type)

bool

Resize this control along the stack axis to fit the summed extent of the children (width or height depends on the stack type)

bool

Set from horizSizingOptions.

Set from vertSizingOptions.

Public Functions

Returns the number of children in the stack.

Called when a child control of the object is resized.

DECLARE_CATEGORY("Gui Containers" )
DECLARE_DESCRIPTION("A container that stacks its children horizontally or vertically." )
freeze(bool )

prevent resizing. useful when adding many items.

bool

Called when this object is asked to sleep.

bool

Called when this object is asked to wake up returns true if it's actually awake at the end.

Remove the given object from the set.

bool
reOrder(SimObject * obj, SimObject * target)

Reorder the position of "obj" to either be the last object in the list or, if "target" is given, to come before "target" in the list of children.

bool
resize(const Point2I & newPosition, const Point2I & newExtent)

Changes the size and/or position of this control.

stackHorizontal(bool fromLeft)
stackVertical(bool fromTop)

Public Static Functions

Detailed Description

A stack of GUI controls.

This maintains a horizontal or vertical stack of GUI controls. If one is deleted, or resized, then the stack is resized to fit. The order of the stack is determined by the internal order of the children (ie, order of addition).

Public Types

HorizontalType

Enumerator

horizStackLeft = 0

Stack from left to right when horizontal.

horizStackRight

Stack from right to left when horizontal.

StackingType

Enumerator

stackingTypeVert

Always stack vertically.

stackingTypeHoriz

Always stack horizontally.

stackingTypeDyn

Dynamically switch based on width/height.

VerticalType

Enumerator

vertStackTop

Stack from top to bottom when vertical.

vertStackBottom

Stack from bottom to top when vertical.

Protected Types

typedef GuiControl Parent 

Protected Attributes

bool mChangeChildPosition 

Do we reset the child's position in the opposite direction we are stacking?

bool mChangeChildSizeToFit 

Does the child resize to fit i.e. should a horizontal stack resize its children's height to fit?

bool mDynamicNonStackExtent 

Resize this control along the non-stack axis to fit the max extent of the children (width or height depends on the stack type)

bool mDynamicPos 

Reposition this control along the stack axis when it is resized (by mDynamicSize) (left or up depends on the stack type)

bool mDynamicSize 

Resize this control along the stack axis to fit the summed extent of the children (width or height depends on the stack type)

S32 mPadding 
bool mResizing 
S32 mStackHorizSizing 

Set from horizSizingOptions.

S32 mStackingType 
S32 mStackVertSizing 

Set from vertSizingOptions.

Public Functions

GuiStackControl()

addObject(SimObject * obj)

Reimplemented from: SimGroup

childResized(GuiControl * child)

Reimplemented from: GuiControl

DECLARE_CATEGORY("Gui Containers" )

DECLARE_CONOBJECT(GuiStackControl )

DECLARE_DESCRIPTION("A container that stacks its children horizontally or vertically." )

freeze(bool )

prevent resizing. useful when adding many items.

getCount()

isFrozen()

onSleep()

Reimplemented from: GuiControl

onWake()

Reimplemented from: GuiControl

removeObject(SimObject * object)

Reimplemented from: SimGroup

reOrder(SimObject * obj, SimObject * target)

Reimplemented from: SimSet

resize(const Point2I & newPosition, const Point2I & newExtent)

Reimplemented from: GuiControl

Reimplemented by: GuiInspector

stackHorizontal(bool fromLeft)

stackVertical(bool fromTop)

updatePanes()

Public Static Functions

initPersistFields()